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3D scanned enironment in VR

As part of a university project I decided to use previous photogammetry projects and experiment with them on a bigger scale in a scanned environment. As you can see, the objects were much easier to work with. Capturing a person required them to be perfectly still for about 5 minutes while I took over a hundred pictures from all angles and although some parts like the hair came out really well, my friend couldn't keep a straight face during the process. As for the room, a valuable lesson on the difficulties of capturing with light and when there are reflective surfaces.

Pointcloud of my flatmate

Pointcloud of my flat

Putting it all together in VR

Pointcloud of flat 2

Pointcloud of flat 2

VR gallery

VR gallery

Gaussian Splat

Gaussian Splat

Blender cleanup

Blender cleanup

Tapioca

Tapioca